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Board index » Battleground Guides » Warsong Gulch

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VivaLaDen

Joined: Thu Jun 12, 2008 10:06 pm
Posts: 112
 Post subject: Some short WSG Tips / tactics
PostPosted: Sun Feb 21, 2010 3:29 pm 
hey guys here some short but very usefull wsg tactics for the premades :D hope u guys like em,had not much time availlable so this first set of tactics is abit short haha

There are at least four different strategies commonly used in Warsong Gulch; Split into O and D, Mid Control, All Escort the FC, and Zerging. The final is most common in PUGS and least likely to produce a victory while any of the first three can be made to work depending on the composition of the given team.

Split into Offense and Defense. As simple as it sounds: part of the team protects your flag while another part goes to get the enemy flag. In the case that the enemy gets your flag D will try to chase the enemy flag carrier down and retrieve it while O may or may not assist depending on the tactics. It is very important that O sticks together to make this strategy work. Generally, all stealthers (rogues, druids) go to the enemy base, while the rest of the team stays back to stop any intruders.

Middle Control. The team attempts to establish control of the middle of the field by sending most, if not all, of the team there and attacking the enemy as they can. The goal is to prevent any enemy from reaching your fort, or to prevent any enemy flag carriers from returning to their fort. While the middle is held, class appropriate flag carriers are sent into the enemy fort to get their flag.

All Escort the Flag Carrier. Everyone stays in a group, charges across the field, and takes the enemy's flag. Everyone escorts the FC back to a safe spot and then some protect your FC while others go look for the enemy FC as they will almost certainly have taken your flag by now as well.

Zerging. This strategy involves most of the team charging the enemy flag in a random way and largely as individuals or groups of two. Against any of the organized strats zerging is unlikely to produce a victory, however, it is the strat most commonly used by PUGS as it requires no communication or planning at all.

wel those where the most used tactics,here some random usefull tips to use in wsg:
-NEVER LEAVE THE FLAG CARRIER ALONE. Have at least one person with him/her at all times.

-Communicate effectively and efficiently. Don't spam the battleground chat with things not necessary to PvP.

-The key to victory is communication with the other players in your faction. Take the time before the game starts to agree on what strat you will be using but be prepared to change if you need to as events develop. By communicating, your teammates will have the edge and be able to anticipate your enemies' position and movements. It is useful to know, for example, if the opposing faction has characters camped at your graveyard.

-When allocating parties within a raid group, attention should be focused on not only the classes and abilities of the players involved, but also their levels. For example, it is foolish to send in some level 22 characters when you know that the enemy flag is guarded by multiple level 29s. It is important to keep in mind abilities that can root or snare a player, as well as speed enhancements, and the ability to successfully get away from a group.

-As in any PvP situation, the key ability to develop with your character is the ability to adapt.



Giraladin
Rank 6
<The Stormwind Crusaders>



Joined: Sat Jul 26, 2008 10:48 pm
Posts: 30
 Post subject:
PostPosted: Sat Mar 06, 2010 9:21 pm 
Another good trick to try is to have half rush middle and half rush enemy GY, as horde die they get stuck at the GY and the ones left over in the middle will all eventually get stuck at their GY. Then most from middle go to the GY to help keep horde down while 2 people (prefurably tank and a healer) goes to get the flag. combined with the next little trick can get you up 2 - 0 before horde clear their GY and resume the attack.

Trick number 2 requires a pally with a 2 seater mount and someone to carry the flag. Once the flag carrier gets outside with the pally, let the pally mount up (lets say the pally is using a chopper), then the flag carrier mounts the chopper. This ofcourse will make the FC drop the flag but before the pally rides off, the passenger then clicks the flag again to pick it up and then they both ride off and cap the flag.

This glitch will likely be patched at some point but for now take advantage of the fact it hasn't been yet xD


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